Publication

My research interests lie at the intersection of computer graphics, 3d vision, imaging, and embodied AI. Below are some works I have done in the past, with * denoting equal contributions.

ARM: Appearance Reconstruction Model for Relightable 3D Generation

Learning Photometric Feature Transform for Free-form Object Scan

Xiang Feng, Kaizhang Kang, Fan Pei, Huakeng Ding, Jinjiang You, Ping Tan, Kun Zhou, Hongzhi Wu

Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering

ElastoGen: 4D Generative Elastodynamics

Arxiv 2024
[project page]

GS^3: Efficient Relighting with Triple Gaussian Splatting

SIGGRAPH Asia 2024
[project page]

Real-time Acquisition and Reconstruction of Dynamic Volumes with Neural Structured Illumination

Yixin Zeng*, Zoubin Bi*, Mingrui Yin, Xiang Feng, Kun Zhou, Hongzhi Wu

Differentiable Dynamic Visible-Light Tomography

Kaizhang Kang*, Zoubin Bi*, Xiang Feng, Yican Dong, Kun Zhou, Hongzhi Wu

SIGGRAPH Asia 2023
[project page]

Misc

Asuna: Vulkan-based Path Tracer

Asuna is a renderer base on vulkan ray tracing pipeline with NVIDIA card.
[code]

Blog

Casual thoughts.
[blog]